03 — Real-Time Systems

Design for the moment information changes.

Some products cannot wait for refresh.

Markets move. Teams collaborate. Alerts fire. Devices report. Streams continue.

Real-time products require the interface, transport, state model, reliability strategy, and infrastructure to be designed together.

Fast isn't the same as real-time.

The difficult part is not opening a WebSocket.

It is deciding what happens when messages arrive late, connections disappear, events reorder, users reconnect, state diverges, permissions change, or thousands of updates compete for attention.

That's where architecture becomes experience.

Capabilities

  • WebSockets
  • WebRTC
  • Live dashboards
  • Streaming interfaces
  • Notifications
  • Event-driven systems

Ideal when

  • stale data has a measurable cost
  • multiple people act on the same record at once
  • reconnection currently means a full page reload
  • alert volume has outgrown human attention
  • the interface updates faster than anyone can read it